Friday

10-31-2025 Vol 2130

Samsung’s Galaxy XR: A Compelling Yet Limited XR Offering

Samsung has unveiled the Galaxy XR, positioning it as the first Android XR device on the market, which some compare to Apple’s Vision Pro.

While priced at $1,800, nearly half of the Vision Pro, the Galaxy XR still faces challenges in attracting mainstream consumers eager to delve into mixed reality experiences.

The current landscape suggests that the Galaxy XR, much like Apple’s offering, serves primarily as a polished developer kit rather than a consumer-ready device.

For most users interested in virtual reality or a touch of augmented reality, the $500 Meta Quest 3 offers a more appealing alternative, especially considering the unfortunate discontinuation of the high-end Meta Quest Pro after its costly launch.

Developers might be tempted by the Galaxy XR for its capabilities, yet it appears to lack a distinctive vision compared to Apple’s focus on spatial computing.

Samsung’s design mimics the Vision Pro with its sleek ski goggle appearance and advanced features like dual micro-OLED displays and hand gesture interactions through an array of cameras and sensors.

However, the fundamental difference lies in how Apple is pushing the concept of interactive apps in virtual spaces, while Samsung and Google seem focused on adapting Android for XR experiences.

Currently, the content ecosystem for Android XR is sparse, featuring only a handful of custom applications, predominantly from Google, such as Maps and Photos.

This situation echoes a broader issue seen in the Android tablet space, where quality applications are often lacking.

The novelty of viewing 360-degree videos on platforms like YouTube—once a staple of VR headsets—is less impressive when considered in the context of an $1,800 price tag, indicating a need for richer content offerings.

Moreover, Samsung and Google have not outlined any substantial plans for enhancing XR content, in stark contrast to Apple’s ambitious push for 8K Immersive Videos that elevate visual experiences.

The Galaxy XR’s integration of AI features is an intriguing selling point, with Samsung touting it as an AI-native device designed for immersive experiences enhanced by multimodal AI interactions.

Yet, the vague marketing language leaves consumers confused about the device’s actual capabilities. The core proposition seems to be a headset equipped with camera and voice input to access AI features, rather than a revolutionary XR platform.

There remains optimism that future iterations of Android XR devices may benefit from advanced capabilities through AI integration, but at this moment, the Galaxy XR appears to just replicate Apple’s features without offering significant innovation.

This concern is further amplified by Google’s track record in the VR space, which includes several failed ventures such as Google Cardboard, the Daydream project, and the controversial Stadia gaming service.

The abrupt end of Stadia is particularly disheartening as Google initially positioned it as a pioneering force in gaming technology, only to let it falter.

As the landscape of XR develops, it is clear that major players like Samsung, Apple, and Meta still have a considerable amount of work ahead.

While Samsung has taken a step towards accessibility with a sub-$1,000 alternative, price alone does not address the broader concerns regarding purpose and utility in XR devices.

Apple’s dedication to enhancing the experience of wearing a computer on your face is evident in its numerous upgrades like ultra-wide Mac mirroring and the innovative Spatial Personas feature that fosters a collaborative atmosphere.

Conversely, Google’s approach with Android XR seems more focused on producing an open version of the Vision Pro, leaving many questions unanswered about its real-world applications and user experience.

image source from:engadget

Charlotte Hayes